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1st Demo Release.
Metal Gear Solid 4 - E3 2007 Trailer
Metal Gear Solid 4 - E3 2006 HD Trailer
Metal Gear Solid 4 - 2007 Gameplay Demonstration on actual Ps3 Hardware.
Metal Gear Solid 4 - Realtime Devkit Demo
MGS4- TGS 07 Direct Feed Trailer
Metal Gear Solid 4: Guns of the Patriots (commonly abbreviated to MGS4) is the forthcoming game in the popular Metal Gear series. Directed by Hideo Kojima, Shuyo Murata and Yoji Shinkawa, Guns of the Patriots is currently being developed by Kojima Productions exclusively for PlayStation 3 video game consoles. The game is being designed around the motto, "No Place to Hide!" As with previous iterations in the series, MGS4 will purportedly be the last Metal Gear Solid game developed by Hideo Kojima, and the last game in the series starring Solid Snake. It is due for simultaneous release in Asia, North America and Europe in Q2 2008.
[size=18]Development[/size] Initially, Hideo Kojima announced that he would be retiring as director of the Metal Gear series after Metal Gear Solid 3: Snake Eater, and would leave his position open to another person for Metal Gear Solid 4, as he did after Metal Gear Solid and Metal Gear Solid 2: Sons of Liberty. As a joke, the new director was announced as "Alan Smithee", but in R, a 400-page book bundled with Metal Gear Solid 3's Japanese "Premium Package", the director was revealed to be Shuyo Murata, co-writer of MGS3 and director of Zone of the Enders: The 2nd Runner. He has also contributed humorous easter eggs to Metal Gear Solid 2: Sons of Liberty and Metal Gear: Ghost Babel. However, it was announced that Kojima will be co-directing the game with Murata after substantial negative fan reaction, including death threats. According to Ryan Payton, one of the game's assistant producers, Metal Gear Solid 4 needs to sell over a million copies on its release day, due to production costs which turned out to be misheard.
[size=18]Plot[/size] Set in 2014, five years after the "Manhattan Incident" (the events of the Plant chapter from Metal Gear Solid 2), Metal Gear Solid 4 portrays a world where the restriction of military intervention on foreign soil has been eased, fueling the need for private military companies (PMCs) to fight proxy wars for business purposes. Nanotechnology has become prominent, both to enhance the capabilities and enforce the loyalty of mercenaries. The five largest of these PMCs are owned by a single mother company named Outer Haven, which is operated by Liquid Ocelot. Amassing an army whose manpower rivals that of the United States, Liquid prepares to launch an armed insurrection. With the world once again in crisis, a rapidly aging and disillusioned Solid Snake is deployed into the Middle East by Roy Campbell to terminate Liquid.
Guns of the Patriots will take place in five locations throughout the world. So far four locations have been revealed: the Middle East, South America, Arctic Ring, and somewhere in Eastern Europe.
[size=18]Gameplay[/size] In Metal Gear Solid 4, the player (Old Snake) must navigate the game world in order to progress, using stealth and cunning in addition to traditional combat. It will use the series' traditional third person view with full camera manipulation, but also allows the freedom to play in first-person mode, as well as an over the shoulder view which can be switched from right shoulder to left for easy corner maneuvering. The Close Quarters Combat system will be completely revamped. The player will also be able to interrogate guards for information and supplies.
Several elements from previous titles return in modified forms. Players will also use a new form of camouflage called "Octocamo", which replaces the camouflage system featured in Metal Gear Solid 3 and the Optical Camouflage seen in MGS and MGS2. Dark gray when disabled, the Octocamo suit allows the wearer to blend in with any surface within a few seconds. A new monocular device called "Solid Eye" replaces the various binoculars and image intensifiers from previous titles, and a steel drum compliments the series' traditional cardboard box disguise. It is able to deflect bullets, and can be rolled to knock enemy soldiers over.
Snake will also be partnered with a robotic drone, the Metal Gear Mk. II, which allows him to communicate with other characters, in addition to the CODEC radio system from previous games. It is also capable of engaging enemies using an electric shock, as well as providing reconnaissance. . This drone is reminiscent of Gillian Seed's robotic sidekick Metal Gear Mk. II from the game Snatcher.
Due to the lack of a rumble feature (an important part in Metal Gear Solid titles) during much of the PlayStation 3 development the game has been designed with a new feature: a white "Threat Ring," that visibly vibrates when sound is made nearby. At the 2007 Tokyo Game Show, Metal Gear Solid 4 was announced as one of the first games to make use of the DualShock 3's force feedback capabilities,. Kojima has stated that if rumble were to be implemented, the Threat Ring may be removed.
Snake's health will play some factor during gameplay. If injured on the battlefield, cuts and burns will remain on his skin. However, the developers wish to avoid putting the stress of Snake's health to the players, so he wears a muscle suit, allowing players to move in a similar fashion to previous games.
Other changes that were announced included the new "Psyche Meter" which will replace the stamina meter from previous Metal Gear games, and the "Baseline Map" which is a radar map with a dynamically resized circle based on Snake's "presence" to the environment
[size=18]The New FOXHOUND[/size] There are four members of FOXHOUND, sent to investigate PMC activity: Meryl Silverburgh; Ed, Meryl's second-in-command; Jonathan, a hulking soldier; and Johnny Sasaki, also known as "Akiba", the team's electronics expert. Meryl, Ed, and Jonathan use the SOP System to share each other's senses via the nanomachine network inside their bodies. Meryl introduces the team as "Rat Patrol Team 01" and states that they are investigating PMC activity with the US Army CID. Ed and Jonathan take their names from the main characters in Hideo Kojima's Policenauts, alongside Meryl. Ed and Jonathan are seen equipped with the Heckler & Koch XM8 rifle and Meryl with her Desert Eagle.
[size=18]The Beauty and the Beast Unit[/size] Four new bosses are also introduced: Crying Wolf, Raging Raven, Screaming Mantis, and Laughing Octopus, of The Beauty and the Beast Unit. Their animal names openly reference characters from Metal Gear Solid's FOXHOUND unit, and the emotions relating to the Cobra Unit from Metal Gear Solid 3: Snake Eater. A closer inspection of Screaming Mantis reveals two marionettes of previous MGS bosses: Psycho Mantis and The Sorrow. All four of them are women who suffer from post-traumatic stress disorder. The only way they can cope with the damage done to their minds is to become war machines. Their inner human side is referred to as "Beauty", while their outer appearance is referred to as "Beast". Four real-life models were chosen for their in-game appearances as their "Beauty" side: Lyndall Jarvis, Scarlett Chorvat, Mieko Rye, and Yumi Kikuchi. The English dubbing for the characters is done by having the female voice actors perform the lines while Fred Tatasciore overdubs on top of the female voices, creating the split-voice effect that the characters will have.
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